![]() You'll find pole vaulters that can breach right past your defenses, kamikazes that need to be picked off quick or necessitate a whole lot of replanting, and buffers that strengthen the melee and long distance units in the zombie horde. That's because the zombie characters are equally as diverse as the plants at your disposal. Instead, you'll need to make smart use of healers, buffers, debuffers, and damage dealers to properly take on the hordes of zombies that come at you. Filling the board with the highest damage dealing plants simply isn't enough. ![]() There are dozens of plants to choose from, and their coverage of the grid lends them a greater amount of synergy between characters. The result is a more frenetic experience where resource management takes center stage and players are frequently forced to take a hands on approach and actively replace plants in the heat of battle.Īnd the amount of variety with the characters here is truly massive. ![]() The other is the fact that you need to plant specific generators to gather new energy. The first is the grid based structure that limits the amount of plants you can expose while also creating individual lanes that you have to defend. Two big changes fundamentally change the rhythm you'd expect in a tower defense game. Zombies was one of the earliest mobile games to become an international sensation, but its addictive evolution of tower defense fundamentals and lack of a pay to win model gives it a level of timelessness that few other mobile games of the era can offer.
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